Games

Basemark Breaking Limit benchmark tests ray traced gaming performance across diverse platforms — Windows, Linux, iOS, and Android

Those hoping for a more diverse pool of cross-platform benchmarking tools will be pleased to hear that Basemark, through its GPUScore division, has announced a new ray tracing (RT) benchmark dubbed Breaking Limit. This flexible new benchmarking software is targeted at current-gen Android and iOS mobile devices, as well as Windows and Linux computers.

Techniques tested by the new benchmark include global illumination (how light sources interact with the environment and each other), ray-traced shadows and reflections, and even support for FSR 2 and DLSS 2 upscaling in the “Ultra” version. Since most users playing games with RT enabled are going to also be enabling some kind of image upscaling or resolution scaling to improve performance, the inclusion of DLSS 2 and FSR 2 is nice, though we hope to see updates that add Frame Generation and perhaps even Intel XeSS to the equation.

GPUScore Breaking Limit Benchmark Requirements

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Row 0 – Cell 0 Mobile PC Linux
Operating System Requirement Recent versions of iOS and Android Windows 10 or newer Ubuntu 20 or newer*
Storage Space Requirement Unknown; Likely 2GB or smaller 2GB 2GB
RAM Requirement Unknown 6GB RAM 8GB RAM
GPU Requirement Any GPU Capable of Ray Tracing Any GPU Capable of Ray Tracing Any GPU Capable of Ray Tracing

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